The Steam Review

Comment and discussion on Valve Software’s digital communications platform.

Archive for the 'Features' Category:

NeoEdge Uncovered

October 27th, 2006 :: Features, Other services :: 12 Responses

Hot on the heels of Triton’s recent demise comes news of NeoEdge, a distribution service promising a series of new twists on the Steam/Triton formula. Did I mention that it might be distributing Bioshock?

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Triton’s Lessons and Legacy

October 24th, 2006 :: Interviews, Other services :: 8 Responses

Triton’s demise has been a particularly untimely one. Its plug was unexpectedly pulled during Steam’s strongest single week of growth–perhaps not in coincidence. Its closure has been every digital distribution paranoiac’s nightmare come true, a case study for the worst-case scenario in fact, and as such is of great interest to anyone with a stake or interest in any connected digital distribution scheme.

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Deals with the devil: publishers on Steam

October 9th, 2006 :: Features :: 12 Responses

Long-term publisher contracts are expanding Steam’s library. But are they doing so at the expense of Valve’s integrity?


Future Steam technology wrap-up

August 2nd, 2006 :: Features, Steam updates :: 6 Responses

Seeing as it has been an extremely quiet period lately, a wrap-up of what is currently known of Valve’s future plans for Steam seems worthwhile.

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Garry’s Mod to be sold through Steam

April 13th, 2006 :: Interviews, New products :: 418 Responses

Garry’s Mod, the Source-powered physics sandbox famed across the games industry, is to be sold over Steam for $10 US. What does the move mean?

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Building communities through residency

March 20th, 2006 :: Features :: 15 Responses

Today, Steam doesn’t achieve much more sitting in your system tray than shortening start-up times. But that residency is a hugely important resource for developers of coming-generation MMOs and user-driven games, to the point of outright success or failure. Why, and how?

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