Future Steam technology wrap-up
Seeing as it has been an extremely quiet period lately, a wrap-up of what is currently known of Valve’s future plans for Steam seems worthwhile.
Comment and discussion on Valve Software’s digital communications platform.
Seeing as it has been an extremely quiet period lately, a wrap-up of what is currently known of Valve’s future plans for Steam seems worthwhile.
Gamesindustry.biz have posted an interview with Mark Morris, director of Introversion Software, developers of Darwinia and Defcon, which spends a significant portion of its time covering the indie developers’ relationship with Steam, and their thoughts on digital distribution in general.
Today, Steam doesn’t achieve much more sitting in your system tray than shortening start-up times. But that residency is a hugely important resource for developers of coming-generation MMOs and user-driven games, to the point of outright success or failure. Why, and how?
This Saturday, Day of Defeat: Source will enter a ‘Free Weekend’. The event brings together three strands of possibility that could lead to a revolution in the way the games industry views trial software…
1UP’s interview with Gabe Newell gives us the new Steam strategy: to help developers make games, not game technology.