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DiStream have requested that the games mentioned in this post be removed, as some or all of the titles from it are demos from providers which do not actually have a relation to the Triton. Seeing as that’s all the post was about, I’ve just binned the whole thing. Some Comments have been deleted/edited too. Sorry!
I have the feeling that maybe DiStream is being a tad more proactive than Valve. I think Valve’s kinda letting people come to them rather than them going after developers/publishers. Now the competition is starting to really gear up they might have to get a move on.
You are probably right that DiStream go out and try to get people on board while Valve wait for people to come to them, but their respective quality bars must come into it as well. I know I keep coming back to library quality in different guises, but the difference between Steam’s and Triton’s is so marked it’s hard to avoid.
I really do not think that Valve have a “build it and they will come” strategy, no one does in business. According to Edge’s GDC report, Valve were “all but trawling the IGF booths with a shopping trolley”. I’m sure Valve has a lot of cards up its sleeve still.
I remembered that I had a beta account and downloaded the client again: big changes. There are eight more games in the client and a new UI. It’s still branded xStream but presumably is pretty close to the final version. I might or might not do another post on it.
Unfortunately, you can’t get the Prey demo yet. 😉
Well I’ve just tried a demo of Splinter Cell with the new UI. Its a bit annoying with the sounds and such, and one thing I thought I’d test out their CRC checking or such, so that if you are downloading a full game and it dies, you have to redownload it all, not using any resume features, it comes in a nice .zip which it unzips for you. I wonder if there are any protections for when you download the game?
You mean DRM? It was going to have an implementation of that when last I heard.
Today i spoken with one developer about something and within talk we came on interesting theme about times of Steam beta. I was shocked hearing that publishing deal for Steam was worse than sign normal deal with retail box publisher. No wonder developers were not so excited about Steam. Let’s hope Valve changed this for future (in this case thanks for DiStream and Direct2drive).
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“Worse” in what way, though? It’s obviously better in some aspects—retaining IP, for one. Maybe “worse” depends on what kind of deal the developer is currently getting with publishers. iD’s average deals are probably way better than Ritual’s were. 😉