The Steam Review

Comment and discussion on Valve Software’s digital communications platform.

TSR Development Environment

Possible posting interruptions :: October 3rd, 2006 :: Site news :: 12 Responses

I’ve recently moved to the North. This is now my working area for the site:

TSR Development Environment

The laptop you can see features a Pentium III chip with an astounding 500MHz clock for ultra-speedy calculations. Two USB ports allow me to make use of the latest digital devices, and 256MB of RAM and an ATI RAGE Mobility video card combine make my multimedia experience second-to-none. A gorgeous 12″ LCD display at a native 1024×768 and with a refresh rate of up to 60Hz rounds off the package.

While I’m not going to be playing many games on this hardware (even Defcon’s menu can’t break 2FPS), despite or perhaps because of the abysmal nature of the halls’ internet connection Steam can connect without hitting any closed ports. I should be able to soldier on, save perhaps for any first-hand analysis of the something being integrated into Team Fortress 2.

The piece on publisher contracts I was talking about, er, three weeks ago (it’s Valve’s influence, I swear) has been dusted off now that I’m settled in. For the time being things aren’t too hectic, and hopefully there won’t be any more delays quite like this latest one, but as I hope you all understand it is extremely hard to make promises.

12 Responses to this post:

  1. ally Says:

    noe that is one AMAZING laptop. only kidding thats the kind of laptop ive got apart from its a dell and its god a astonising 128MB OF RAM !!!

  2. Film11 Says:

    Nice to see you’re back! Good luck in University.

    P.S.: which uni are you at? I’m UP NORTH too πŸ™‚

  3. Zips Says:

    Have to love the college lifestyle.

  4. Tom Edwards Says:

    I’ve joined the CIA. That’s all I’ll say. πŸ˜‰

  5. James Says:


  6. hahnchen Says:

    So are you doing some kind of fannying journo degree then?

  7. Tom Edwards Says:

    Sort of.

  8. Andy Simpson Says:

    Hey, did you hear about Triton going belly-up?

    I guess this reinforces what’s one of the really impressive things about Steam. It’s set up to handle a truely staggering load and it has incredible financial backing. It’s used to distribute the Half-Life games – it’s not going to die when it’s used to distribute your game.

  9. hahnchen Says:

    Triton’s gone down because of a failed business model. How they thought they were going to pick up the critical mass of users needed without something ramming it down their throats like a Half-Life 2 is beyond me.

    If they had this ace streaming tech which could get Prey running in 20 minutes, then they should have licensed it to other companies and content providers rather than strike it up alone.

  10. Tom Edwards Says:

    I’ll be doing something on Triton only once I’ve cleared my current backlog. I need some motivation to get this publisher contract thing out the door, and with a little patience I’ll hopefully be able to cover what’s really important here: how Triton’s collapse is managed. So far, not well!

  11. Cargo Cult Says:

    If you’ve been wondering where this article got its inspiration from.. πŸ˜‰

  12. Dadoftom Says:

    That laptop was my fiendish plot to try to ensure that some work gets done when the frustration with gaming performance gets unbearable….this titanic struggle may run and run….