Steamworks partner site and API launched
Valve have just launched their Steamworks partner website, and wonderfully, it’s partially open the public.
Are you a PC developer or publisher who isn’t using Steam or Steamworks yet?
If so, read about why Steamworks is the PC gaming platform of the future. When you’re ready, get in touch.This site covers many of the technical details under Steamworks’ hood. The links below cover some of the basics; once you’ve signed up you’ll get access to much more in depth information about how to make use of all Steamworks has to offer.
Scanning the API documentation it seems that using the tech really is as easy as Valve have made it out to be. Authenticating a multiplayer client takes a single line of C++, and the ever-tricky problem of sending data directly from one client to another is much the same. Valve don’t recommend that developers use the Steam server browser however, which is an odd thing to say considering it’s been one of Steamworks’ selling points in the past.
The other publicly-available page, Running your game on Steam, details the practical aspects of getting your content to Valve. This amounts to:
- Create the image
- Apply any special settings
- FTP it
- Wait until it appears later in the day
Again — incredibly, liberatingly simple.
So simple in fact that there isn’t much more to say about it! So here’s GamesIndustry.biz’s recent Steam interview with Doug Lombardi to keep you occupied instead. 🙂
Do you use Steamworks? I’d love to hear from you!
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Andy Simpson Says:
A good chunk of the API code you need to use these features is already in the Source SDK, and it really is trivially easy to use, things like changing your Friends display name and the like, or enumerating your Friends.
The thing I think that’s interesting is the networking piece, the support for punching NAT transparently to your Steam community friends seems clever as heck.
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Steamworks partner site and API launched - Facepunch Studios