3.0: In-Game Statistics
Mod HQ have carried out an interview with Erik Johnson, which reveals another morsel of 3.0 news.
“We’d like to take a look at storing persistent data along with statistical information. It would be cool to know what is the most common class people choose in Day of Defeat for instance.”
This immediately suggests a new feature in Steam 3.0. Long-term readers may remember a series of articles on Steam’s latent potential, including the possibility of a matchmaking service. Giving Valve an overview of each player class’ popularity is all very well, but if any stats system is not also turned to also collecting kills, deaths, captures and other competitive values it will be an enormous waste. From there, generating a rank and comparing it to others’ when looking for a server is not a huge leap. With that said, it’s important to bear in mind while reading this that nothing is confirmed, and that reading from Erik’s quote research into stat gathering hasn’t even begun yet.
That last assertion does seem unlikely however. Ritual Entertainment’s community-based outcome feature for their upcoming SiN Episodes series takes anonymous statistics about player decisions and uses them as ‘votes’ to decide future story twists, character attitudes, and so on, in an overwhelmingly similar manner.
A slightly mixed message overall, but undoubtedly a positive one.