Frontier Developments, 2016-Present
I was a tools engineer at Frontier where I worked primarily on Elite: Dangerous.
At Frontier I reinvented the company's level design process with a new in-game editor (C++) which communicates with a GUI built into our existing tool suite (C#).
I also created a resource database system to allow the tools to understand and preview much of the game's content, created a texture compositing tool, and helped to transfer both the game and the Cobra engine to MSBuild.