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	<title>Comments on: SteamDrv.sys: virtual filesystem</title>
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	<description>Comment and discussion on Valve Software's digital communications platform.</description>
	<pubDate>Fri, 05 Dec 2008 08:33:17 +0000</pubDate>
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		<title>By: Steam Media Player available; Steam driver added and removed - The Steam Review</title>
		<link>http://steamreview.org/posts/steamdrvfilesystem/#comment-3957</link>
		<dc:creator>Steam Media Player available; Steam driver added and removed - The Steam Review</dc:creator>
		<pubDate>Tue, 06 Nov 2007 17:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=55#comment-3957</guid>
		<description>[...] have now responded to this post with an explanation of SteamDrv.sys&#8217;s role.  Tags: comprehensive entertainment [...]</description>
		<content:encoded><![CDATA[<p>[...] have now responded to this post with an explanation of SteamDrv.sys&#8217;s role.  Tags: comprehensive entertainment [...]</p>
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		<title>By: Red Orchestra load times traced to Steam - The Steam Review</title>
		<link>http://steamreview.org/posts/steamdrvfilesystem/#comment-3945</link>
		<dc:creator>Red Orchestra load times traced to Steam - The Steam Review</dc:creator>
		<pubDate>Mon, 05 Nov 2007 21:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=55#comment-3945</guid>
		<description>[...] large numbers of Red Orchestra: Ostfront 41-45 users have been traced back to Steam and its new &#8216;virtual drive&#8217; system, used by Ostfront to access its GCFs.  Red Orchestra: Ostfront is a testbed for new Steam [...]</description>
		<content:encoded><![CDATA[<p>[...] large numbers of Red Orchestra: Ostfront 41-45 users have been traced back to Steam and its new &#8216;virtual drive&#8217; system, used by Ostfront to access its GCFs.  Red Orchestra: Ostfront is a testbed for new Steam [...]</p>
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		<title>By: The Steam Review » Blog Archive &#187; Red Orchestra load times traced to Steam</title>
		<link>http://steamreview.org/posts/steamdrvfilesystem/#comment-1423</link>
		<dc:creator>The Steam Review » Blog Archive &#187; Red Orchestra load times traced to Steam</dc:creator>
		<pubDate>Tue, 12 Sep 2006 12:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=55#comment-1423</guid>
		<description>[...] The long load times that currently plague large numbers of Red Orchestra: Ostfront 41-45 users have been traced back to Steam and its new &#8216;virtual drive&#8217; system, used by Ostfront to access its GCFs.  Red Orchestra: Ostfront is a testbed for new Steam technologies. [...]</description>
		<content:encoded><![CDATA[<p>[...] The long load times that currently plague large numbers of Red Orchestra: Ostfront 41-45 users have been traced back to Steam and its new &#8216;virtual drive&#8217; system, used by Ostfront to access its GCFs.  Red Orchestra: Ostfront is a testbed for new Steam technologies. [...]</p>
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	<item>
		<title>By: The Steam Review » Blog Archive &#187; Atari&#8217;s back catalogue on Steam by June?</title>
		<link>http://steamreview.org/posts/steamdrvfilesystem/#comment-1422</link>
		<dc:creator>The Steam Review » Blog Archive &#187; Atari&#8217;s back catalogue on Steam by June?</dc:creator>
		<pubDate>Tue, 12 Sep 2006 12:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=55#comment-1422</guid>
		<description>[...] While storage and bandwidth might prove a headache for Valve, recent Steam technology will keep the workload down for Atari and their developers - crucial if a large number of games are to go online. It&#8217;s certain that the Steam Virtual Drive will be used to manage each game&#8217;s GCF and extracted content, and it is probably possible to feed Steam-generated CD Keys to multiplayer games, keeping their connectivity without requiring Steam integration. Needless to say though, games using this non-intrusive process won&#8217;t be protected by VAC. Neither will they stream, but we&#8217;re used to that by now. [...]</description>
		<content:encoded><![CDATA[<p>[...] While storage and bandwidth might prove a headache for Valve, recent Steam technology will keep the workload down for Atari and their developers - crucial if a large number of games are to go online. It&#8217;s certain that the Steam Virtual Drive will be used to manage each game&#8217;s GCF and extracted content, and it is probably possible to feed Steam-generated CD Keys to multiplayer games, keeping their connectivity without requiring Steam integration. Needless to say though, games using this non-intrusive process won&#8217;t be protected by VAC. Neither will they stream, but we&#8217;re used to that by now. [...]</p>
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	<item>
		<title>By: Andy Simpson</title>
		<link>http://steamreview.org/posts/steamdrvfilesystem/#comment-254</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Fri, 17 Mar 2006 17:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=55#comment-254</guid>
		<description>Told you so :-)</description>
		<content:encoded><![CDATA[<p>Told you so <img src='http://steamreview.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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