<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: 3.0: In-Game Statistics</title>
	<atom:link href="http://steamreview.org/posts/statsrumour/feed/" rel="self" type="application/rss+xml" />
	<link>http://steamreview.org/posts/statsrumour/</link>
	<description>Comment and discussion on Valve Software's digital communications platform.</description>
	<pubDate>Fri, 05 Dec 2008 08:48:10 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.5</generator>
		<item>
		<title>By: DaF</title>
		<link>http://steamreview.org/posts/statsrumour/#comment-8</link>
		<dc:creator>DaF</dc:creator>
		<pubDate>Thu, 03 Nov 2005 17:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=15#comment-8</guid>
		<description>I think the real value of sutch a system would be allowing players to enter servers were their evenly matched and not crushed by the elite. Shure there would be those that would fake their scores to be low so they would pray on the n00bs but all in all i'd think it would work.

A good example would be Halo 2 multiplayer, maybe valve should take a look at that and maybe take some ideas from it...</description>
		<content:encoded><![CDATA[<p>I think the real value of sutch a system would be allowing players to enter servers were their evenly matched and not crushed by the elite. Shure there would be those that would fake their scores to be low so they would pray on the n00bs but all in all i&#8217;d think it would work.</p>
<p>A good example would be Halo 2 multiplayer, maybe valve should take a look at that and maybe take some ideas from it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/statsrumour/#comment-6</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Fri, 28 Oct 2005 16:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=15#comment-6</guid>
		<description>You could say the same about any matchmaking system. Cheating itself is not a big issue on Steam thanks to VAC (as I think I mentioned, the system would be limited to Secure servers), and even exploits and farming can be made less harmful with clever design. Steam would help in that regard too, as I'm sure you can imagine!</description>
		<content:encoded><![CDATA[<p>You could say the same about any matchmaking system. Cheating itself is not a big issue on Steam thanks to VAC (as I think I mentioned, the system would be limited to Secure servers), and even exploits and farming can be made less harmful with clever design. Steam would help in that regard too, as I&#8217;m sure you can imagine!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Film11</title>
		<link>http://steamreview.org/posts/statsrumour/#comment-5</link>
		<dc:creator>Film11</dc:creator>
		<pubDate>Fri, 28 Oct 2005 15:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=15#comment-5</guid>
		<description>While your matchmaking service idea is good and it would be very useful if not for a very important way of life for gamers everywhere - cheaters. 

Mainly, I don't see how Valve can accurately calculate the skill of players especially when solely based on statistics such as kills, deaths etc.  We know that there are cheats out for Half-Life(2) and it's mods so it would not be hard to trick the system into thinking that you were really skilled just by using undetected cheats.

A fine example of this is BF2's global ranking system where after the first few weeks some people were ahead by an obscenely large number of points - all due to exploits, and 'point farming'.  Although some of these accounts have been deleted, or their stats wiped, there are still exploits and techniques on the web and so the system can never be truly reliable, if it were used for a system like you describe.</description>
		<content:encoded><![CDATA[<p>While your matchmaking service idea is good and it would be very useful if not for a very important way of life for gamers everywhere - cheaters. </p>
<p>Mainly, I don&#8217;t see how Valve can accurately calculate the skill of players especially when solely based on statistics such as kills, deaths etc.  We know that there are cheats out for Half-Life(2) and it&#8217;s mods so it would not be hard to trick the system into thinking that you were really skilled just by using undetected cheats.</p>
<p>A fine example of this is BF2&#8217;s global ranking system where after the first few weeks some people were ahead by an obscenely large number of points - all due to exploits, and &#8216;point farming&#8217;.  Although some of these accounts have been deleted, or their stats wiped, there are still exploits and techniques on the web and so the system can never be truly reliable, if it were used for a system like you describe.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
