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	<title>Comments on: Region restrictions a selling point for Steam</title>
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	<description>Comment and discussion on Valve Software&#039;s digital communications platform.</description>
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		<title>By: Internode Games Network :: View topic - Would you like to see content server choices in Steam?</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-4057</link>
		<dc:creator>Internode Games Network :: View topic - Would you like to see content server choices in Steam?</dc:creator>
		<pubDate>Sun, 18 Nov 2007 02:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/speedball2/#comment-4057</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] localised pricing, similar to EA selling Crysis for $US49.95 in the U.S. and $A99.95 here), but this page outlines the &#039;region restrictions&#039; business. It seems to be mostly concerned with physical media, [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://steamreview.org/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] localised pricing, similar to EA selling Crysis for $US49.95 in the U.S. and $A99.95 here), but this page outlines the &#8216;region restrictions&#8217; business. It seems to be mostly concerned with physical media, [...]</p>
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		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-4036</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Thu, 15 Nov 2007 21:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/speedball2/#comment-4036</guid>
		<description>&lt;blockquote cite=&quot;http://steamgames.com/v/index.php?area=game&amp;AppId=10700&quot;&gt;Game-Center online community platform&lt;/blockquote&gt;No Community here.</description>
		<content:encoded><![CDATA[<blockquote cite="http://steamgames.com/v/index.php?area=game&#038;AppId=10700"><p>Game-Center online community platform</p></blockquote>
<p>No Community here.</p>
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		<title>By: Andy Simpson</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-3983</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Fri, 09 Nov 2007 21:42:17 +0000</pubDate>
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		<description>Almost without a doubt built into the game.</description>
		<content:encoded><![CDATA[<p>Almost without a doubt built into the game.</p>
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		<title>By: Greg</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-3979</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Fri, 09 Nov 2007 13:22:58 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/speedball2/#comment-3979</guid>
		<description>So will steam be providing these match making functions or will it be built into the game?...</description>
		<content:encoded><![CDATA[<p>So will steam be providing these match making functions or will it be built into the game?&#8230;</p>
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		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-3970</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Thu, 08 Nov 2007 12:33:59 +0000</pubDate>
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		<description>[quote comment=&quot;3966&quot;]A convincing counter-argument is that Valve must have surely heard these objections from their publishing partners[/quote]

Good point. I&#039;m curious now too!</description>
		<content:encoded><![CDATA[<p>[quote comment="3966"]A convincing counter-argument is that Valve must have surely heard these objections from their publishing partners[/quote]</p>
<p>Good point. I&#8217;m curious now too!</p>
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		<title>By: Andy Simpson</title>
		<link>http://steamreview.org/posts/speedball2/comment-page-1/#comment-3966</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Wed, 07 Nov 2007 22:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/speedball2/#comment-3966</guid>
		<description>I don&#039;t know, we&#039;ve never been suprised thus far.

I still think that they&#039;re probably shopping these features around to anyone that&#039;ll listen, but I think they&#039;re not getting uptake amongst the larger publishing houses because of the same issue - actually using these features means tying your game to the Steam client, and that&#039;s still going to be unattractive.

You don&#039;t want to bundle a product with yours that&#039;s stuffed full of promotion for games by your competitors. For small developers with a handful of games it isn&#039;t an issue, because they only have the one game to sell, and then it doesn&#039;t matter.

If they did implement ways to use Steam features transparently, the uptake would be higher. At least that&#039;s my hypothesis. A convincing counter-argument is that Valve must have surely heard these objections from their publishing partners, which suggests that either this kind of thing is planned, already in development, or Valve have a very good reason for not doing it.

I&#039;d love to know the answer to that one!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, we&#8217;ve never been suprised thus far.</p>
<p>I still think that they&#8217;re probably shopping these features around to anyone that&#8217;ll listen, but I think they&#8217;re not getting uptake amongst the larger publishing houses because of the same issue &#8211; actually using these features means tying your game to the Steam client, and that&#8217;s still going to be unattractive.</p>
<p>You don&#8217;t want to bundle a product with yours that&#8217;s stuffed full of promotion for games by your competitors. For small developers with a handful of games it isn&#8217;t an issue, because they only have the one game to sell, and then it doesn&#8217;t matter.</p>
<p>If they did implement ways to use Steam features transparently, the uptake would be higher. At least that&#8217;s my hypothesis. A convincing counter-argument is that Valve must have surely heard these objections from their publishing partners, which suggests that either this kind of thing is planned, already in development, or Valve have a very good reason for not doing it.</p>
<p>I&#8217;d love to know the answer to that one!</p>
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