<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Prey arrives on Steam; new Triton company</title>
	<atom:link href="http://steamreview.org/posts/preytritonreturn/feed/" rel="self" type="application/rss+xml" />
	<link>http://steamreview.org/posts/preytritonreturn/</link>
	<description>Comment and discussion on Valve Software's digital communications platform.</description>
	<pubDate>Fri, 29 Aug 2008 05:02:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
		<item>
		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2232</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Sat, 02 Dec 2006 13:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2232</guid>
		<description>&lt;a href="http://store.valvesoftware.com/productshowcase/productshowcase_HL2Vortigaunt.html" rel="nofollow"&gt;Also, Vorts.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://store.valvesoftware.com/productshowcase/productshowcase_HL2Vortigaunt.html" >Also, Vorts.</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2231</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Sat, 02 Dec 2006 13:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2231</guid>
		<description>Presumably he considered it worth the risk.

(If anyone was wondering, Gravatars aren't appearing because &lt;a href="http://www.gravatar.com/blog/archives/2006/11/29/gravatar-status/" rel="nofollow"&gt;the Gravatar service itself is offline&lt;/a&gt;. Nothing I can do about it.)</description>
		<content:encoded><![CDATA[<p>Presumably he considered it worth the risk.</p>
<p>(If anyone was wondering, Gravatars aren&#8217;t appearing because <a href="http://www.gravatar.com/blog/archives/2006/11/29/gravatar-status/" >the Gravatar service itself is offline</a>. Nothing I can do about it.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Film11</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2230</link>
		<dc:creator>Film11</dc:creator>
		<pubDate>Sat, 02 Dec 2006 11:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2230</guid>
		<description>I must wonder, if Miller knew that Triton was a dead man walking all along, why did they even consider using it?  It would be a lot of trouble I imagine for 3D Realms to ship all the boxes and other material to failed Triton users and I'm thinking it may have been better if they had just stuck to going retail only.</description>
		<content:encoded><![CDATA[<p>I must wonder, if Miller knew that Triton was a dead man walking all along, why did they even consider using it?  It would be a lot of trouble I imagine for 3D Realms to ship all the boxes and other material to failed Triton users and I&#8217;m thinking it may have been better if they had just stuck to going retail only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hahnchen</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2228</link>
		<dc:creator>hahnchen</dc:creator>
		<pubDate>Sat, 02 Dec 2006 00:49:07 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2228</guid>
		<description>In this world of political correctness gone mad, it's good to see the word "spazzy" in a Steam news post.</description>
		<content:encoded><![CDATA[<p>In this world of political correctness gone mad, it&#8217;s good to see the word &#8220;spazzy&#8221; in a Steam news post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: boglito</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2221</link>
		<dc:creator>boglito</dc:creator>
		<pubDate>Thu, 30 Nov 2006 21:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2221</guid>
		<description>Yes, I know you said more or less the same. My ramblings were mostly directed at Mr. Miller's comments.

So far speculation is that the deal has been muscled through by 2kgames. 3drealm probably had to give the thumbs up, but my bet is that they did so reluctantly, and only because it speeds up the process of making the Tritonites (myself being one of them) happy.

Hopefully this is a sign that 2kgames are happy with their previous cooperation with steam (civIII,civIV,pirates,jagged alliance) and are willing to consider steam for future products too. I'm thinking they will think twice before betting on an upstart digital distributor with nothing to their name once again. (Allthough that is not really fair or positive. I'm pro-competition in the field of digital distribution...)

Also, congrats to Garry. Not bad hitting 1000+ users some 25 hours after release. Hopefully the numbers will stay strong in the future.

.bog.</description>
		<content:encoded><![CDATA[<p>Yes, I know you said more or less the same. My ramblings were mostly directed at Mr. Miller&#8217;s comments.</p>
<p>So far speculation is that the deal has been muscled through by 2kgames. 3drealm probably had to give the thumbs up, but my bet is that they did so reluctantly, and only because it speeds up the process of making the Tritonites (myself being one of them) happy.</p>
<p>Hopefully this is a sign that 2kgames are happy with their previous cooperation with steam (civIII,civIV,pirates,jagged alliance) and are willing to consider steam for future products too. I&#8217;m thinking they will think twice before betting on an upstart digital distributor with nothing to their name once again. (Allthough that is not really fair or positive. I&#8217;m pro-competition in the field of digital distribution&#8230;)</p>
<p>Also, congrats to Garry. Not bad hitting 1000+ users some 25 hours after release. Hopefully the numbers will stay strong in the future.</p>
<p>.bog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Edwards</title>
		<link>http://steamreview.org/posts/preytritonreturn/#comment-2220</link>
		<dc:creator>Tom Edwards</dc:creator>
		<pubDate>Thu, 30 Nov 2006 21:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/posts/preytritonreturn/#comment-2220</guid>
		<description>&lt;blockquote cite="#comment-2219"&gt;The time has not yet come for valve to part with steam. Steam is still in the pioneering phase of digital distribution, and I predict that Valve (Mr. Newell) will want to be there through that entire phase. When the development of the field slows down there will be several players in the market that offer more or less the same functionality as steam, and the potential for growth will be significantly reduced. When that happens I can see Valve letting steam stand on its own two feet.&lt;/blockquote&gt;

I'm pretty sure that's what I said. ;)

&lt;blockquote cite="#comment-2219"&gt;It seems to me that Scott Miller is feeling rivalry towards Valve on a higher level than what he is willing to admit.&lt;/blockquote&gt;

I wasn't going to mention it, but if you peruse the forum thread I linked to over at 3DR, &lt;a href="http://forums.3drealms.com/vb/showpost.php?p=451425&#038;postcount=38" rel="nofollow"&gt;someone has posted an older comment by Miller&lt;/a&gt; where he &lt;a href="http://forums.3drealms.com/vb/showpost.php?p=316301&#038;postcount=105" rel="nofollow"&gt;admits to being somewhat of a Steam hater&lt;/a&gt;. Whether that's still the case or not I don't know, but he does seem to have mellowed since then if he allowed this to happen.</description>
		<content:encoded><![CDATA[<blockquote cite="http://steamreview.org/posts/preytritonreturn/#comment-"><p>The time has not yet come for valve to part with steam. Steam is still in the pioneering phase of digital distribution, and I predict that Valve (Mr. Newell) will want to be there through that entire phase. When the development of the field slows down there will be several players in the market that offer more or less the same functionality as steam, and the potential for growth will be significantly reduced. When that happens I can see Valve letting steam stand on its own two feet.</p>
</blockquote>
<p>I&#8217;m pretty sure that&#8217;s what I said. <img src='http://steamreview.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote cite="http://steamreview.org/posts/preytritonreturn/#comment-"><p>It seems to me that Scott Miller is feeling rivalry towards Valve on a higher level than what he is willing to admit.</p>
</blockquote>
<p>I wasn&#8217;t going to mention it, but if you peruse the forum thread I linked to over at 3DR, <a href="http://forums.3drealms.com/vb/showpost.php?p=451425&#038;postcount=38" rel="nofollow">someone has posted an older comment by Miller</a> where he <a href="http://forums.3drealms.com/vb/showpost.php?p=316301&#038;postcount=105" >admits to being somewhat of a Steam hater</a>. Whether that&#8217;s still the case or not I don&#8217;t know, but he does seem to have mellowed since then if he allowed this to happen.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
