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	<title>Comments on: Peer-to-Peer downloads in development</title>
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	<description>Comment and discussion on Valve Software's digital communications platform.</description>
	<pubDate>Fri, 05 Dec 2008 08:32:33 +0000</pubDate>
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		<title>By: SteamLab :: Преглед на тема - Mods get Steamworks</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-4793</link>
		<dc:creator>SteamLab :: Преглед на тема - Mods get Steamworks</dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:20:04 +0000</pubDate>
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		<title>By: Mods get Steamworks - The Steam Review</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-4679</link>
		<dc:creator>Mods get Steamworks - The Steam Review</dc:creator>
		<pubDate>Mon, 11 Aug 2008 09:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=54#comment-4679</guid>
		<description>[...] for Valve to support, and before that that their work was one day going to be distributed over Steam&#8217;s Peer-to-Peer network&#8230;Friday has been a long time [...]</description>
		<content:encoded><![CDATA[<p>[...] for Valve to support, and before that that their work was one day going to be distributed over Steam&#8217;s Peer-to-Peer network&#8230;Friday has been a long time [...]</p>
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		<title>By: Garry&#8217;s Mod to be sold through Steam - The Steam Review</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-3947</link>
		<dc:creator>Garry&#8217;s Mod to be sold through Steam - The Steam Review</dc:creator>
		<pubDate>Mon, 05 Nov 2007 21:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=54#comment-3947</guid>
		<description>[...] says, and an intriguing prospect for those with imaginations and enough spare time. Steam&#8217;s upcoming Peer-to-Peer distribution system may or may not break the barrier down – more likely not, given its prominent [...]</description>
		<content:encoded><![CDATA[<p>[...] says, and an intriguing prospect for those with imaginations and enough spare time. Steam&#8217;s upcoming Peer-to-Peer distribution system may or may not break the barrier down – more likely not, given its prominent [...]</p>
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		<title>By: Community content integrated in Portal - The Steam Review</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-3117</link>
		<dc:creator>Community content integrated in Portal - The Steam Review</dc:creator>
		<pubDate>Thu, 17 May 2007 14:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=54#comment-3117</guid>
		<description>[...] library of third-party downloads, but given The Steam Community&#8217;s recent announcement and Valve&#8217;s ever-lurking peer-to-peer network, the odds are [...]</description>
		<content:encoded><![CDATA[<p>[...] library of third-party downloads, but given The Steam Community&#8217;s recent announcement and Valve&#8217;s ever-lurking peer-to-peer network, the odds are [...]</p>
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		<title>By: Building communities through residency - The Steam Review</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-3114</link>
		<dc:creator>Building communities through residency - The Steam Review</dc:creator>
		<pubDate>Thu, 17 May 2007 13:17:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=54#comment-3114</guid>
		<description>[...] Moving a community site&#8217;s functionality into the desktop forms a different sort of link, one of the shared knowledge that is crucial to anything player-driven. To some extent the link is already in place, with Lua not needing any form of download and construction projects appearing fully-formed whenever a server is joined. But these links are thin and one-way. I can&#8217;t use that SWEP myself unless I can get the source code to it, and that means downloading it from a website. Similarly, I can&#8217;t save the contraption my mate just made (and in a multiplayer game neither for that matter can he) for later use without one of the more advanced community-built Lua scripts going around. And if I don&#8217;t connect to a server running something, I&#8217;m unlikely to ever know that it exists. An integrated solution would allow me to download anything I saw, assuming the server operator allowed it, and at the other level widen the breadth of sharing by removing the limitation of needing to be on a server where content is in use to discover and acquire it. Happily, it may be that such a system is already on the way, depending on the flexibility of Valve&#8217;s upcoming P2P distribution system. [...]</description>
		<content:encoded><![CDATA[<p>[...] Moving a community site&#8217;s functionality into the desktop forms a different sort of link, one of the shared knowledge that is crucial to anything player-driven. To some extent the link is already in place, with Lua not needing any form of download and construction projects appearing fully-formed whenever a server is joined. But these links are thin and one-way. I can&#8217;t use that SWEP myself unless I can get the source code to it, and that means downloading it from a website. Similarly, I can&#8217;t save the contraption my mate just made (and in a multiplayer game neither for that matter can he) for later use without one of the more advanced community-built Lua scripts going around. And if I don&#8217;t connect to a server running something, I&#8217;m unlikely to ever know that it exists. An integrated solution would allow me to download anything I saw, assuming the server operator allowed it, and at the other level widen the breadth of sharing by removing the limitation of needing to be on a server where content is in use to discover and acquire it. Happily, it may be that such a system is already on the way, depending on the flexibility of Valve&#8217;s upcoming P2P distribution system. [...]</p>
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		<title>By: Background Streaming for Steam! - Steam Users Forums</title>
		<link>http://steamreview.org/posts/p2pindev/#comment-2896</link>
		<dc:creator>Background Streaming for Steam! - Steam Users Forums</dc:creator>
		<pubDate>Thu, 05 Apr 2007 16:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.steamreview.org/?p=54#comment-2896</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] That's happening too. [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://steamreview.org/home/.quirin/varsity/steamreview.org/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] That&#8217;s happening too. [...]</p>
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