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	<title>Comments on: Valve considering Steam gamepad</title>
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	<link>http://steamreview.org/posts/gamepad/</link>
	<description>Comment and discussion on Valve Software&#039;s digital communications platform.</description>
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		<title>By: .:: DirtyBloodBastards ::.</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4597</link>
		<dc:creator>.:: DirtyBloodBastards ::.</dc:creator>
		<pubDate>Mon, 09 Jun 2008 05:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4597</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] &#8226; Quelle [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://steamreview.org/home/.quirin/varsity/steamreview.org/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] &#8226; Quelle [...]</p>
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		<title>By: daf</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4561</link>
		<dc:creator>daf</dc:creator>
		<pubDate>Fri, 16 May 2008 12:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4561</guid>
		<description>I think what valve will do is just pick a controller and stick steam branding on it, right now the best candidate seems the standard 360 controller.

It might seem pointless but it&#039;s about marketing and perception that PC games can use controllers and I&#039;m sure they&#039;d sell it &quot;trough&quot; steam too.

Still it&#039;s a shame most games aren&#039;t properly ported in a way to make keyboard/mouse actually viable as it should (first example that comes to mind is Resident Evil 4) even though controller for some games just make more sense.</description>
		<content:encoded><![CDATA[<p>I think what valve will do is just pick a controller and stick steam branding on it, right now the best candidate seems the standard 360 controller.</p>
<p>It might seem pointless but it&#8217;s about marketing and perception that PC games can use controllers and I&#8217;m sure they&#8217;d sell it &#8220;trough&#8221; steam too.</p>
<p>Still it&#8217;s a shame most games aren&#8217;t properly ported in a way to make keyboard/mouse actually viable as it should (first example that comes to mind is Resident Evil 4) even though controller for some games just make more sense.</p>
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		<title>By: Valve Getting Into the Game Controller Business? &#124; Steam Report</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4560</link>
		<dc:creator>Valve Getting Into the Game Controller Business? &#124; Steam Report</dc:creator>
		<pubDate>Fri, 16 May 2008 08:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4560</guid>
		<description>[...] to Steam Review for gleaming this gem from an IGN interview with Doug Lombardi. As if you didn&#8217;t have enough [...]</description>
		<content:encoded><![CDATA[<p>[...] to Steam Review for gleaming this gem from an IGN interview with Doug Lombardi. As if you didn&#8217;t have enough [...]</p>
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		<title>By: ATimson</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4559</link>
		<dc:creator>ATimson</dc:creator>
		<pubDate>Thu, 15 May 2008 07:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4559</guid>
		<description>I&#039;d actually prefer it if their gamepad &lt;i&gt;weren&#039;t&lt;/i&gt; 360-compatible. Then it might prod companies doing ports to actually put some &lt;i&gt;effort&lt;/i&gt; into their interface, unlike, say, &lt;i&gt;Lost Planet&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>I&#8217;d actually prefer it if their gamepad <i>weren&#8217;t</i> 360-compatible. Then it might prod companies doing ports to actually put some <i>effort</i> into their interface, unlike, say, <i>Lost Planet</i>.</p>
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		<title>By: DosFreak</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4558</link>
		<dc:creator>DosFreak</dc:creator>
		<pubDate>Wed, 14 May 2008 23:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4558</guid>
		<description>I would think the Logitech Rumblepad is more of a standard for PC gamepads than the 360 gamepad. I can&#039;t remember the last time I used a gamepad on a PC though (2003...mabye?)....

If Valve is really going to bother with making a Steam gamepad perhaps they should follow the rest of the PC game dissers and just abandon PC gaming for the consoles where the standard if a gamepad. (I have no problem with gamepads on PC I just don&#039;t see a point in a useless Steam gamepad).

P.S. Trackballs suck.</description>
		<content:encoded><![CDATA[<p>I would think the Logitech Rumblepad is more of a standard for PC gamepads than the 360 gamepad. I can&#8217;t remember the last time I used a gamepad on a PC though (2003&#8230;mabye?)&#8230;.</p>
<p>If Valve is really going to bother with making a Steam gamepad perhaps they should follow the rest of the PC game dissers and just abandon PC gaming for the consoles where the standard if a gamepad. (I have no problem with gamepads on PC I just don&#8217;t see a point in a useless Steam gamepad).</p>
<p>P.S. Trackballs suck.</p>
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		<title>By: Andy Simpson</title>
		<link>http://steamreview.org/posts/gamepad/comment-page-1/#comment-4556</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Wed, 14 May 2008 22:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4556</guid>
		<description>According to:
http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput

XInput supports 4 axes, 8 buttons, and a D-Pad. This is exactly what a 360 controller offers, so to add something like a trackpad, they&#039;d have to remove a thumb-stick or a trigger. Considering that most (Wii aside) controllers have standardised on a two-stick, 4 (main) face with shoulder buttons configuration, it seems unlikely that anyone would be mad enough to change it, unless they&#039;re hitting a really specialised market, like flight simulators, or some ultra-niche game. I&#039;d say in terms of functional design, such a beast would be very conventional.

I&#039;d say it is mostly a propaganda excercise. I mean, what are the iconic symbols of a platform? I&#039;d say first was the console itself, a close second is the controller. Steam has no physical console to design, but they can have a controller. It&#039;s like... countries wanting nuclear weapons.

Sure, they&#039;re of no practical use without ensuring your own anihilation, but they afford you a certain respect. I&#039;d wager this to be a move along the same vein - Steam asserting a profile &lt;a href=&quot;http://steamreview.org/posts/splashdamage/&quot;&gt;as a platform&lt;/a&gt; in and of itself.</description>
		<content:encoded><![CDATA[<p>According to:<br />
<a href="http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput" >http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput</a></p>
<p>XInput supports 4 axes, 8 buttons, and a D-Pad. This is exactly what a 360 controller offers, so to add something like a trackpad, they&#8217;d have to remove a thumb-stick or a trigger. Considering that most (Wii aside) controllers have standardised on a two-stick, 4 (main) face with shoulder buttons configuration, it seems unlikely that anyone would be mad enough to change it, unless they&#8217;re hitting a really specialised market, like flight simulators, or some ultra-niche game. I&#8217;d say in terms of functional design, such a beast would be very conventional.</p>
<p>I&#8217;d say it is mostly a propaganda excercise. I mean, what are the iconic symbols of a platform? I&#8217;d say first was the console itself, a close second is the controller. Steam has no physical console to design, but they can have a controller. It&#8217;s like&#8230; countries wanting nuclear weapons.</p>
<p>Sure, they&#8217;re of no practical use without ensuring your own anihilation, but they afford you a certain respect. I&#8217;d wager this to be a move along the same vein &#8211; Steam asserting a profile <a href="http://steamreview.org/posts/splashdamage/">as a platform</a> in and of itself.</p>
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