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	<title>Comments on: Valve considering Steam gamepad</title>
	<atom:link href="http://steamreview.org/posts/gamepad/feed/" rel="self" type="application/rss+xml" />
	<link>http://steamreview.org/posts/gamepad/</link>
	<description>Comment and discussion on Valve Software's digital communications platform.</description>
	<pubDate>Fri, 04 Jul 2008 13:12:03 +0000</pubDate>
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		<title>By: .:: DirtyBloodBastards ::.</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4597</link>
		<dc:creator>.:: DirtyBloodBastards ::.</dc:creator>
		<pubDate>Mon, 09 Jun 2008 05:07:57 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4597</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] &#8226; Quelle [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://steamreview.org/home/.quirin/varsity/steamreview.org/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] &#8226; Quelle [...]</p>
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		<title>By: daf</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4561</link>
		<dc:creator>daf</dc:creator>
		<pubDate>Fri, 16 May 2008 12:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4561</guid>
		<description>I think what valve will do is just pick a controller and stick steam branding on it, right now the best candidate seems the standard 360 controller.

It might seem pointless but it's about marketing and perception that PC games can use controllers and I'm sure they'd sell it "trough" steam too.

Still it's a shame most games aren't properly ported in a way to make keyboard/mouse actually viable as it should (first example that comes to mind is Resident Evil 4) even though controller for some games just make more sense.</description>
		<content:encoded><![CDATA[<p>I think what valve will do is just pick a controller and stick steam branding on it, right now the best candidate seems the standard 360 controller.</p>
<p>It might seem pointless but it&#8217;s about marketing and perception that PC games can use controllers and I&#8217;m sure they&#8217;d sell it &#8220;trough&#8221; steam too.</p>
<p>Still it&#8217;s a shame most games aren&#8217;t properly ported in a way to make keyboard/mouse actually viable as it should (first example that comes to mind is Resident Evil 4) even though controller for some games just make more sense.</p>
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		<title>By: Valve Getting Into the Game Controller Business? &#124; Steam Report</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4560</link>
		<dc:creator>Valve Getting Into the Game Controller Business? &#124; Steam Report</dc:creator>
		<pubDate>Fri, 16 May 2008 08:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4560</guid>
		<description>[...] to Steam Review for gleaming this gem from an IGN interview with Doug Lombardi. As if you didn&#8217;t have enough [...]</description>
		<content:encoded><![CDATA[<p>[...] to Steam Review for gleaming this gem from an IGN interview with Doug Lombardi. As if you didn&#8217;t have enough [...]</p>
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		<title>By: ATimson</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4559</link>
		<dc:creator>ATimson</dc:creator>
		<pubDate>Thu, 15 May 2008 07:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4559</guid>
		<description>I'd actually prefer it if their gamepad &lt;i&gt;weren't&lt;/i&gt; 360-compatible. Then it might prod companies doing ports to actually put some &lt;i&gt;effort&lt;/i&gt; into their interface, unlike, say, &lt;i&gt;Lost Planet&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>I&#8217;d actually prefer it if their gamepad <i>weren&#8217;t</i> 360-compatible. Then it might prod companies doing ports to actually put some <i>effort</i> into their interface, unlike, say, <i>Lost Planet</i>.</p>
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		<title>By: DosFreak</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4558</link>
		<dc:creator>DosFreak</dc:creator>
		<pubDate>Wed, 14 May 2008 23:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4558</guid>
		<description>I would think the Logitech Rumblepad is more of a standard for PC gamepads than the 360 gamepad. I can't remember the last time I used a gamepad on a PC though (2003...mabye?)....

If Valve is really going to bother with making a Steam gamepad perhaps they should follow the rest of the PC game dissers and just abandon PC gaming for the consoles where the standard if a gamepad. (I have no problem with gamepads on PC I just don't see a point in a useless Steam gamepad).

P.S. Trackballs suck.</description>
		<content:encoded><![CDATA[<p>I would think the Logitech Rumblepad is more of a standard for PC gamepads than the 360 gamepad. I can&#8217;t remember the last time I used a gamepad on a PC though (2003&#8230;mabye?)&#8230;.</p>
<p>If Valve is really going to bother with making a Steam gamepad perhaps they should follow the rest of the PC game dissers and just abandon PC gaming for the consoles where the standard if a gamepad. (I have no problem with gamepads on PC I just don&#8217;t see a point in a useless Steam gamepad).</p>
<p>P.S. Trackballs suck.</p>
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		<title>By: Andy Simpson</title>
		<link>http://steamreview.org/posts/gamepad/#comment-4556</link>
		<dc:creator>Andy Simpson</dc:creator>
		<pubDate>Wed, 14 May 2008 22:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://steamreview.org/?p=170#comment-4556</guid>
		<description>According to:
http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput

XInput supports 4 axes, 8 buttons, and a D-Pad. This is exactly what a 360 controller offers, so to add something like a trackpad, they'd have to remove a thumb-stick or a trigger. Considering that most (Wii aside) controllers have standardised on a two-stick, 4 (main) face with shoulder buttons configuration, it seems unlikely that anyone would be mad enough to change it, unless they're hitting a really specialised market, like flight simulators, or some ultra-niche game. I'd say in terms of functional design, such a beast would be very conventional.

I'd say it is mostly a propaganda excercise. I mean, what are the iconic symbols of a platform? I'd say first was the console itself, a close second is the controller. Steam has no physical console to design, but they can have a controller. It's like... countries wanting nuclear weapons.

Sure, they're of no practical use without ensuring your own anihilation, but they afford you a certain respect. I'd wager this to be a move along the same vein - Steam asserting a profile &lt;a href="http://steamreview.org/posts/splashdamage/"&gt;as a platform&lt;/a&gt; in and of itself.</description>
		<content:encoded><![CDATA[<p>According to:<br />
<a href="http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput" >http://en.wikipedia.org/wiki/DirectInput#DirectInput_vs_XInput</a></p>
<p>XInput supports 4 axes, 8 buttons, and a D-Pad. This is exactly what a 360 controller offers, so to add something like a trackpad, they&#8217;d have to remove a thumb-stick or a trigger. Considering that most (Wii aside) controllers have standardised on a two-stick, 4 (main) face with shoulder buttons configuration, it seems unlikely that anyone would be mad enough to change it, unless they&#8217;re hitting a really specialised market, like flight simulators, or some ultra-niche game. I&#8217;d say in terms of functional design, such a beast would be very conventional.</p>
<p>I&#8217;d say it is mostly a propaganda excercise. I mean, what are the iconic symbols of a platform? I&#8217;d say first was the console itself, a close second is the controller. Steam has no physical console to design, but they can have a controller. It&#8217;s like&#8230; countries wanting nuclear weapons.</p>
<p>Sure, they&#8217;re of no practical use without ensuring your own anihilation, but they afford you a certain respect. I&#8217;d wager this to be a move along the same vein - Steam asserting a profile <a href="http://steamreview.org/posts/splashdamage/">as a platform</a> in and of itself.</p>
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