0.2b4 - May 16th
- Fixed crash on building Tankbusta squad
- Fixed SCAR error when spectating
- Double resource points if the game is started with high resources
- Chaos HQ is now uses the shrine animator, making it easier to select
- Added a launcher application
- Maps can show an intro sequence with the command rtt_PlayIntro(nis,messages,completionListener).
-- The NIS will not run if there are two or more humans playing.
-- "messages" is a table containing { time, locstring } sub-tables.
- Expanded rtt_setRoundEndListener() to pass the player who won and the victory condition they met (victory_ANNIHILATE, victory_OBJECTIVES, or victory_TICKERS)
- Thunderhawk Down: removed random drop pod from player 1 spawn, added NIS on victory point wins, added tutorial NIS when playing against AIs


0.2b3 - May 14th
- Fixed desync error
- New menu and logo
- Made many world objects more resilient to crushing
- Fixed Bloodcrushers hanging around as statues after death
- Thunderhawk Down: made the 'elbow' between the defender's area and the Ordnance Array easier to hold.


0.2b2 - May 11th
- Fixed not mounting new patch archives
- Fixed Wartrukk taking time to build
- Gave Deff Dread its Burna upgrade as standard
- Only reset victory point data on round restart if there are victory points


0.2b1 - May 11th
- New four-player map: Thunderhawk Down. Attack/defend with an artillery strike strategic point between the two teams. At the moment only the left half of this map is in place. I want to get some games in before I commit to detailing the area between players 2 and 4. (This is why this release is 0.2b1, not 0.2 itself.)
- Renamed "Test Map" to Sandblast and improved its visuals
- Chaos now works!
- Up to date with patch 2.2.2
- Handle refunding/teleporting squads containing other squads (i.e. troop transports) correctly
- Anti-tank weapon range increased to 3/4 of vanilla, up from 1/2
- Fixed Nid Warriors not being able to choose Barbed Stangler (also fixes wrong decorator)
- Allow two troop transports (three for Orks)
- Reduced Eldar Falcon to 700r
- Removed Tankbusta Boys barrage ability
- Gave Stormboyz improved rocket packs as standard
- Fix CSM Lascannon range
- Fix Plague Marine missile launcher range
- Hacked around Plasma Cannon range issue (seems to be a Relic bug)
- Fixed error when equipping Eldar Wraithlord with a Brightlance
- Deployment refund ability now uses the Retreat hotkey (default: X)
- Only play a deploy zone warning to the player who triggered it
- Give "you won" or "you lost" message and audio on round restart
- Move camera back to player HQ on round restart
- Automatically set a HQ rally point on round start
- Gave HQs better icons
- Sandblast: searchlight destroyed when bunker is sufficiently damaged
- Do an even better job of rounding resources to whole numbers
- Improve the way Deploy Skip checks the state of the game
- Map SCAR can hook into deployment init, battle init and round end with rtt_setDeployStartListener(), rtt_setBattleStartListener() and rtt_setRoundEndListener(). Pass the name of your function.


0.1.3 - April 22nd
- Removed deploy zone range indicator. HQ sight range now serves that purpose (units have no sight until the battle starts)
- Reduced plasma cannon range by 1/3
- SM Librarian Smite now costs Waaagh
- New refund icon
- Maps can now control vehicle availability with rtt_disableVehicles(player) and rtt_enableVehicles(player), both of which accept ALL as an argument
- Fixed victory tickers not being depleted after round restart
- Fixed deploy skip ability not working after round restart
- Reset Waaagh on round restart
- Fixed team scores being the wrong way round in UI
- More, and better, sound effects
- Only display deploy zone tutorial when playing locally
- Test map: Show an alert when the player cycles the steam vents
- Console spam to try and catch a bad pointer crash when creating squads.


0.1.2 - April 21st
- Rounds implemented. You must be leading your opponent by two rounds to win the game.
- Refunds now account for purchased upgrades (not for Chaos yet!)
- Spore mines cannot explode until deployment is over
- Now using scar_function_call instead of listeners where possible
- Test map: steam vents console hint hidden when point is owned by a player
- Number of victory tickets reduced (1/10th vanilla values)


0.1.1 - April 20th 2010
- Deployment phase doubled to one minute max
- Can now refund bought troops (but upgrades not yet accounted for!)
- Round resources down, not up, for better floating point accounting
- SM Dreadnaught fist slam now uses Waaagh, has 50% range
- Maps can use rtt_setPoints(num) to set the amount of requisition available to players
- Range reduction undone on suppression weapons with a little more elegance - not sure if it's a fix for the intermittent range bug yet
- Deploy voting button disabled after use


0.1 - April 19th 2010
- Initial release